The code and schematic for a tension trap which deals damage to players when triggered has been uploaded to Devices (the code is also available on our GitHub). The trap is made from a mousetrap and a wire. When the mousetrap is set off, a pin to the Arduino is set high and an RF transmitter sends a signal which deals damage to all players.
In the game, an Arduino would control input from several traps which are generally placed around an environment. Each trap could be disabled, but if not, damage will be dealt to all players in the are. The traps are supposed to simulate environmental hazards such as falling rocks, fire, an electric shock, etc.
We are currently working on making an Android app which will be used as an interface for the player. The app will be connected to the player's arduino and they will send data back and forth. The Arudino will receive data to display health, bufs, and debufs, and the Android will display items that can be used and send the items' corresponding shot codes to the arduino when selected.
In the game, an Arduino would control input from several traps which are generally placed around an environment. Each trap could be disabled, but if not, damage will be dealt to all players in the are. The traps are supposed to simulate environmental hazards such as falling rocks, fire, an electric shock, etc.
We are currently working on making an Android app which will be used as an interface for the player. The app will be connected to the player's arduino and they will send data back and forth. The Arudino will receive data to display health, bufs, and debufs, and the Android will display items that can be used and send the items' corresponding shot codes to the arduino when selected.