Effects and how they affect you
[Treated like a carrier to any type of attack, shot, AoE, etc. These are the “spells” of the world as well as special damage, healing, buffs, de-buffs and status conditions.]
//There are a whole bunch of these, this section is mostly under construction
Damage:
-Normal Damage
-Elemental
=Fire
=Electricity
=Cold
Temporary Stat Adjustments:
-Buff
-De-Buff //Under status conditions//
Healing:
-Repair Health
=Instant
=Over Time
-Revive
-Cure Status Ailment
Status Conditions:
-Disable
=Paralysis
=Sleep
=Disarm
-Poison
-Berserk
-Weaken
Shot Code System
This sheet shows the codes that will be used for both the IR and RF transmitters to send data between players.
//There are a whole bunch of these, this section is mostly under construction
Damage:
-Normal Damage
-Elemental
=Fire
=Electricity
=Cold
Temporary Stat Adjustments:
-Buff
-De-Buff //Under status conditions//
Healing:
-Repair Health
=Instant
=Over Time
-Revive
-Cure Status Ailment
Status Conditions:
-Disable
=Paralysis
=Sleep
=Disarm
-Poison
-Berserk
-Weaken
Shot Code System
This sheet shows the codes that will be used for both the IR and RF transmitters to send data between players.