Weapons, Armor and Gear: Not your Typical Tag
Weapons:
[Players, non-players and other in-game machines will use these to send effects to other in-game people.]
Bionic Implants:
//RF Transmitters and accelerometers attached to the arms and hands of the "caster" player
Guns:
//Mainly IR Transmitters with various other attachments/abilities depending on the gun
//AoE attacks and effects for each player are also handled and originated from here
Turrets:
//Motion Detection (either smart or simple), with IR and/or RF transmitters, doesn't take damage
Area of Effect(AoE):
//RF Transmitter/Receiver
Traps:
//Micro-controllers with various triggers and payloads
-Triggers
=Tension
~String that's under tension, touching it releases payload
=Reverse-Tension
~String that's under tension, cutting it releases payload
=Tension Reverse-Tension
~String that's under tension, either touching or cutting it releases payload
-Payload
=Alarms go off
=AoE hits everything in a variable radius
Armor:
//Under construction!
Gear:
//Under construction!