Stats: The numbers that define what and who you can be
Health
[The number that defines how many damage attacks they can take before “dying”.]
=Shields
[Represented purely in numbers added to your health and sometimes defenses.]
~Weightless, intangible, much more expensive than Armor
~More points allows you to wear more impressive shields, though limited in the number you can wear total--dependent on player’s race
=Armor
[Represented in both numbers, like above, and also with physical pieces of material]
~Weighted, much less expensive than Shields
~limited by physical material, space and player’s real-life strength
~More points allows you to wear more impressive armor
Intelligence
[The base number that defines the amount of intelligence that can be split up into the three types.]
[How the Intelligence stats work changes depending on what devices the player uses (guns v. casting)]
=Electrical
[Allows for Electrically-inclined abilities involving adjusting/creating/disabling machines, EMPs.]
~Electricity Shots, AoE
~Electrically Based Paralysis, Defibrillation(?)
~Hacking, Circuitry Re-wiring, Machine Disabling/Creation/Adjustment
~Tracking Devices, Force-fields(?)
=Chemical
[Allows for Chemically-inclined abilities: chemical warfare, status conditions; effect based]
~Chemical Shots & AoE: Poison, Fire, Status Condition
~Chemical Based Paralysis
~Smoke, Status Conditions, Damage Over Time, Traps(?)
=Medical
[Allows for Medically-inclined abilities: doctoring, healing shots, medicine as well as causing disease]
~Health Shots //no needles necessary!
~First-Aid, Applying Medicine, Creating Medicine
~Buffs, Removal of Status Conditions, Shields(?)
~(?)Disease, De-buffs
=Weapons
[Allows for weapon-based abilities: damage buffs, bonuses, weapon creating/modifying; pain based]
~Extra Damage Shots //more laser per laser
~Damage Buffs
~Weapon Creation/Modification
Strength
[The number that defines how much physical and item weight--specifically not mass]
Defenses
[The numbers that defines how well you can tolerate/resist certain types of shots/effects]
Experience
[Number to represent how good you are at what you do, gained over time and through missions.]
=Through Experience, you gain points(numbers)
=You “spend” these points by adding them to your Strength, Health(through shields or armor)