Gameplay: How the game itself works
Overall:
//This is where I explain how the real-life and game stuff all come together and how to make things work. --Most of this can’t be written until we have some prototypes. See Overview for basic details.
Types of Players:
-Based on both personal preference and the devices they use and attach to themselves, there are and will be plenty of options. While it's likely that most characters will be gun based--with all the possibilities that entails, we also have a "caster" type (similar to Mass Effect's Biotics for our universe's flavor) that uses arm position and movements along with RF transmitters strapped to them.
-The caster type would be significantly more timing and position based than those with guns as their range will be very limited in terms of distance, but will make up for it in a reactive, quick shield ability and other powers.
Faction Wars:
-The Factions do not usually agree with each other, this leads to many fights, squabbles and occasionally, all-out Faction on Faction War.
Missions:
-Traps
-Fetch Quests
-Stealth
-Faction-based