Lasers and Logic – A Sci-fi LARP
Amelia Peterson and Tiffany Entwistle
Fall 2013
Description
The objective of this project is to implement software and hardware designs for devices used in a LARP (Live Action Role Play) game. The game is based on Laser Tag in the sense that the core mechanism of the game will be infrared light emitters and detectors. Several other devices will be made to enhance game play, some of which include motion tracking turrets, a status display device, and online game management system (for a full list of items, refer to Design Goals below).
The game will be developed primarily on the Android microcontroller and possibly Android phones. The microcontroller will manage dealing and acquiring damage from players, and the Android phones may be used as a Graphical Interface and item storage system for the player.
Goals
Over the course of the semester, designs for the game mechanics, electronic devices, and online management system will be made. Very few of the devices will actually be constructed, rather, the designs will be made available to all who wish to build or embellish upon them. The web site for the project will be updated throughout the year to include a summary of game mechanics which consist of game rules, character classes, weapon types, storyline, and tutorials on how to build the devices.
This semester, the L&L team will be focusing on designing a graphical interface for the user to see their health and items. We hope to design an android application that will communicate with the android microcontroller to display information about the player’s health, damage, items, etc. We will also be developing a low cost LCD health monitor display for those who do not have android phones.
The team will also refine the laser gun designs to make the RF transmitter’s (used for area of effect attacks) range and direction adjustable. This involves adjusting the power to the RF transmitter to change how far it can transmit signals. This will allow us to complete the mage and rogue classes. These classes use only the RF transmitter rather than the IR guns to attack.
Once the GUI and the RF transmitter design are complete, some of the stretch goals will be started. The stretch goals include creating items for the game, designing a trap dungeon, and play testing.
Timeline
Primary Goals
· Design and create LCD interface
· Create adjustable RF transmission range
· Begin designing android-arduino interface
· Make mage class and rogue class hardware and software
o Hardware
o Software
o Art/Text Asset
Stretch Goals
· Create items, QR item codes, design android GUI for using items
· Design trap dungeon
· Play testing
Amelia Peterson and Tiffany Entwistle
Fall 2013
Description
The objective of this project is to implement software and hardware designs for devices used in a LARP (Live Action Role Play) game. The game is based on Laser Tag in the sense that the core mechanism of the game will be infrared light emitters and detectors. Several other devices will be made to enhance game play, some of which include motion tracking turrets, a status display device, and online game management system (for a full list of items, refer to Design Goals below).
The game will be developed primarily on the Android microcontroller and possibly Android phones. The microcontroller will manage dealing and acquiring damage from players, and the Android phones may be used as a Graphical Interface and item storage system for the player.
Goals
Over the course of the semester, designs for the game mechanics, electronic devices, and online management system will be made. Very few of the devices will actually be constructed, rather, the designs will be made available to all who wish to build or embellish upon them. The web site for the project will be updated throughout the year to include a summary of game mechanics which consist of game rules, character classes, weapon types, storyline, and tutorials on how to build the devices.
This semester, the L&L team will be focusing on designing a graphical interface for the user to see their health and items. We hope to design an android application that will communicate with the android microcontroller to display information about the player’s health, damage, items, etc. We will also be developing a low cost LCD health monitor display for those who do not have android phones.
The team will also refine the laser gun designs to make the RF transmitter’s (used for area of effect attacks) range and direction adjustable. This involves adjusting the power to the RF transmitter to change how far it can transmit signals. This will allow us to complete the mage and rogue classes. These classes use only the RF transmitter rather than the IR guns to attack.
Once the GUI and the RF transmitter design are complete, some of the stretch goals will be started. The stretch goals include creating items for the game, designing a trap dungeon, and play testing.
Timeline
Primary Goals
· Design and create LCD interface
· Create adjustable RF transmission range
· Begin designing android-arduino interface
· Make mage class and rogue class hardware and software
o Hardware
o Software
o Art/Text Asset
Stretch Goals
· Create items, QR item codes, design android GUI for using items
· Design trap dungeon
· Play testing